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# Enhanced layflat binding for ease of use Comprehensive C++11 coverage Authored by C++ creator Bjarne Stroustrup C++ Programming Language, The

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## Summary

> 🚀 Code smarter, not harder — the ultimate C++11 blueprint by its creator!

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## Key Features

- • **Master Modern C++11:** Unlock the power of concurrency, lambdas, and move semantics with the definitive guide.
- • **Learn from the Source:** Absorb insights directly from the inventor of C++ for unparalleled clarity and best practices.
- • **Future-Proof Your Skills:** Stay ahead with the latest C++11 standards and design philosophies shaping modern software development.
- • **Complete Language Coverage:** From basic types to advanced templates and the Standard Library, all explained in a single, integrated volume.
- • **Seamless Reading Experience:** Durable hardcover with layflat binding keeps your hands free and pages open during deep coding sessions.

## Overview

The C++ Programming Language, Fourth Edition, is the authoritative, comprehensive guide to modern C++11, written by Bjarne Stroustrup, the language's original designer. This edition features fully integrated coverage of new language features like concurrency, lambdas, and move semantics, alongside detailed explanations of core concepts and the Standard Library. Its durable hardcover with layflat binding enhances usability, making it an essential reference for professional programmers aiming to master contemporary C++ development.

## Description

The new C++11 standard allows programmers to express ideas more clearly, simply, and directly, and to write faster, more efficient code. Bjarne Stroustrup, the designer and original implementer of C++, has reorganized, extended, and completely rewritten his definitive reference and tutorial for programmers who want to use C++ most effectively. The C++ Programming Language, Fourth Edition, delivers meticulous, richly explained, and integrated coverage of the entire language―its facilities, abstraction mechanisms, standard libraries, and key design techniques. Throughout, Stroustrup presents concise, “pure C++11” examples, which have been carefully crafted to clarify both usage and program design. To promote deeper understanding, the author provides extensive cross-references, both within the book and to the ISO standard. New C++11 coverage includes Support for concurrency Regular expressions, resource management pointers, random numbers, and improved containers General and uniform initialization, simplified for-statements, move semantics, and Unicode support Lambdas, general constant expressions, control over class defaults, variadic templates, template aliases, and user-defined literals Compatibility issues Topics addressed in this comprehensive book include Basic facilities: type, object, scope, storage, computation fundamentals, and more Modularity, as supported by namespaces, source files, and exception handling C++ abstraction, including classes, class hierarchies, and templates in support of a synthesis of traditional programming, object-oriented programming, and generic programming Standard Library: containers, algorithms, iterators, utilities, strings, stream I/O, locales, numerics, and more The C++ basic memory model, in depth This fourth edition makes C++11 thoroughly accessible to programmers moving from C++98 or other languages, while introducing insights and techniques that even cutting-edge C++11 programmers will find indispensable. This is a hardcover version of the Fourth Edition. Content in this hardcover and the paperback version is identical. This book features an enhanced, layflat binding, which allows the book to stay open more easily when placed on a flat surface. This special binding method―noticeable by a small space inside the spine―also increases durability.

Review: C++ is Better with C++11 - I programmed professionally for 14+ years primarily in Microsoft languages but never touched C or C++. Began looking at some simulation technologies in 2009 and 2011 and ramped up on C++98 and C. Learned them well enough to produce results. C++11 came out and I did not give it much thought as I had already invested much in an established version (including the STL for C++98 and C-Style programming). After significant time reviewing books and materials in the context of C++98 from Nicolai Josuttis, Bjorn Karlson, and others, starting again with C++11 was not desirable. As C++ versions tend to be long lived and stable, I think that is still a good perspective. I have seen articles about improvements to rvalue references in C++11 and other statements from others regarding lambdas in C++11. In other places I have seen statements about how C++11 can improve the way code is written. None of that convinced me that there was an urgent need to understand C++11. Then I read a book by Artur Moreira called SFML Game Development in which he adopted many features from C++11. I am not a game developer, just researching cross platform graphics. Artur Moreira used C++11 quite effectively in his book and I thought that perhaps I should plan on reviewing C++11. When I saw several conventions of which I was unfamiliar while reading Artur Moreira's book, I decided it was time to review C++ all over again. C++11 introduces some useful concepts such as universal initializers, reference counting, and other concepts. Some of us know these concepts from our use and exposure to other languages. Microsoft C# has the concept of a foreach applied to interfaces of IEnumerable. It is similar in C++11 but presented differently. Rather than a foreach keyword with operands divided with an in operator, you have a for keyword with a : operator applied to a type with a pair of begin/end functions. I understand these concepts and can accept the syntax, but it aids productive use of these concepts to understand how they function in a concrete way as well as the philosophy associated with their use in the context of C++11. That brings us to Bjarne Stroustrup who wrote this book, C++ Programming Language 4th Edition. If anyone is going to explain the philosophy of C++11, he would be the top candidate. He invented C++. There are examples in the past of inventors who could not explain well their inventions, but Mr. Stroustrup is the exception. Perhaps due to his long, long history of writing and lecturing, in addition to his active participation in technology he explains theory and reality quite well. I have read some of his books from 10 or 20 years ago such as the Design and Evolution of C++ and maybe an earlier version of this book. I found his older books difficult to read and very obtuse. His writing in this book has shifted 360 degrees in which his words are in a fresh, contemporary style that is clear and candid. The most important benefit you gain from reading Bjarne Stroustrup's book is that you gain the perspectives, best practice, and preferred conventions for C++11. He gives advice and calls out common errors and where you might want to focus to have the code come out in a better way. You are NOT learning what is new in C++11 versus C++98. Instead, he is presenting C++ in the way it is today. This is important because you are not jumping back and forth conceptually between C++98 and C++11. He shows C++ in its new form in a complete and coherent way. This way, you can relearn C++ from a book that ties all the most appropriate parts of the language from start to finish. You can still keep the old ways in the back of your mind if you ever need them but he does talk about these things when necessary such as C-style casts (which I still use) versus using the bracket notation to convert type. His tone is very appealing. He does not speak about C++ dogmatically nor does he speak as if all is perfect. Rather, he proceeds through a presentation of C++ that unwaveringly emphasizes the right choices and considerations while admiting when some recommendation may not hold. The best example of that is in his discussion of the universal initializer. He makes an excellent case for the universal initializer, which I plan to use to maximum effect when I finally decide to enable C++11 compiler flags, but he also reveals ways in which the "universal" initializer may not be so universal. That candor makes the text much more valuable as it prepares one's expectations for what they may realistically expect in conforming compiler implementations of the C++ language. Again, I admit that I did not enjoy Mr. Stroustrup's books from 10 or 20 years ago. I reluctantly accessed this book because after a 1 year break from writing any C++ in my leisure time, I needed to look up some things. I thought I would just use this book plus Nicolai Josuttis' latest book on the STL as reference. I am still writing C++98 centric code and so the books as reference was somewhat less useful in some areas. However, as I referred more to this book from Bjarne Stroustrup, the writing style was so different and the explainations so much more clear that I was much more inclined to stop what I was doing and review the text in more detail. I decided now is the time to relearn C++ as there is now a guide that shows the way from start to finish. On that note, his book is a great manual on software development today. Even if you have experience, he describes a set of ideas in a way that if you thought about them more, you would produce much better software. He goes into the different types of programming styles (OO, procedural, generic, etc) and into low level versus high level providing presenting his point of view out of his extensive experience in languages, programming, and technology. He spends a tremendous amount of time on abstraction, structure, and code elegance through proper code definition. After reading his book you will definitely advance in your perception of software code. Me ... I am not a C++ programmer but someone with a professional background in software code who moved into C++ occassionally in my spare time in order to understand certain things in computer technology at a deeper level. C++ is in my toolbelt and I thank Bjarne Stroustrup for making it a more useful tool by way of understanding. I still do not recommend C++ for normal IT work, websites, and line of business systems better served by quick shift tools like Microsoft .NET and Java applied to frequently evolving circumstances. Rather, C++ is a language you can learn if nothing else but to better your cognition in the construction of code and the design of systems defined by code. The design and logical insights in this book are hugely valuable and he writes in a way where the concepts presented are digestable if you have any programming experience. You just need time and attention. C++ seems to have evolved well. It feels cleaner and more streamlined than even Microsoft C#. Admittedly some aspects of C++ remains inaccessible to entry level programming as part of a larger team and that is okay. Such things are necessary tools for more finely calibrating code in ways not needed in conventional IT (web systems, databases and batch jobs). I once perceived C++ as a low level tool with high level mechanisms. Bjarne Stroustrup has changed my perspective to see C++ as potentially a master language that works best when you understand it the right way.
Review: A significant rework of the 3rd edition - Apparently, I lucked out and got a decent book with decent shipping, as the quality of my copy is superb. The C++ Programming Language (3rd Edition) and C++ in a Nutshell are my two primary go-to references for day-to-day C++ programming (and stackoverflow of course). As a primarily-embedded C/C++ programmer for over 25 years, I don't read books like this cover-to-cover. Instead, I bounce around the book to explore topics, gain deeper insight, or refresh my memory on some obscure corner of the language. Having done that now for over a month, I've come to like this new edition. Typography-wise, the 4th edition is easier on the eyes, with better use of whitespace, liberal use of navy blue for keywords and program examples, and more tables and graphics than in the previous edition. This may sound trivial, but it's not--I find the improved layout makes this edition much more accessible as a reference than the more densely-printed 3rd edition. This edition is a significant rewrite from the 3rd edition. Obviously, it contains a lot of new material covering the C++11 additions to the language. As you would expect, there are entire new chapters on concurrency and threads and processes. However, there are also significant expansions of previous topics. For example, the discussion of the iostream 'locale' facilities occupied a little more than one page in the 3rd edition; in the 4th edition 'locale' gets an entire chapter of its own, with a much greater discussion of facets, money, and the like. Concepts like RAII are now covered in detail. Overall, my impression is that Mr. Stroustrup attempted to expand topics that are of increasing prominence today, and for the most part succeeded. In addition, one of my favorite parts of the older edition, Mr. Stroustrup's lists of programming advice at the end of each chapter, are still there, revised and expanded as necessary. Sadly, what is missing are the old 3rd edition chapters on Development and Design, and Design and Programming. Not only were these sort of a condensed Peopleware: Productive Projects and Teams (3rd Edition) that I enjoyed reading, they also allowed the word 'moron' to appear in the index of the 3rd edition--a word that is now gone from the index of the 4th edition, but still applicable on many product teams :-) My only complaint with this new 4th edition is that it truly does represent C++ 'moving on'. There is no delineation in the text between C++11 additions and the earlier language constructs. As Mr. Stroustrup mentions in the intro, this is a deliberate choice on his part to present C++ as an "integrated whole, rather than as a layer cake". The old 3rd edition Appendix B "Compatibility" is now Chapter 44, "Compatibility", and the list of changes is presented there. I would have preferred that Mr. Stroustrup would at least have put margin bars in those places where C++11 changes occurred. Not everyone is running the latest GNU desktop compiler; in the embedded world in particular change comes slowly, and some of the C++11 changes are subtle enough that you might occasionally believe an example would work until the compiler informs you otherwise. Overall, I consider this an excellent reference to C++, more accessible than the previous edition, updated with the latest techniques, and with better coverage of contemporary topics. That said, I also intend to keep my 3rd edition around for a while longer, as a lot of the sections pertaining to dealing with older compilers and interfacing with older libraries did not make it to this new edition. As management likes to say: 'let them eat (layer) cake'.

## Features

- Used Book in Good Condition

## Technical Specifications

| Specification | Value |
|---------------|-------|
| Best Sellers Rank | #121,656 in Books ( See Top 100 in Books ) #5 in C++ Programming Language #49 in Computer Programming Languages |
| Customer Reviews | 4.6 out of 5 stars 1,266 Reviews |

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## Customer Reviews

### ⭐⭐⭐⭐⭐ C++ is Better with C++11
*by M***R on July 31, 2014*

I programmed professionally for 14+ years primarily in Microsoft languages but never touched C or C++. Began looking at some simulation technologies in 2009 and 2011 and ramped up on C++98 and C. Learned them well enough to produce results. C++11 came out and I did not give it much thought as I had already invested much in an established version (including the STL for C++98 and C-Style programming). After significant time reviewing books and materials in the context of C++98 from Nicolai Josuttis, Bjorn Karlson, and others, starting again with C++11 was not desirable. As C++ versions tend to be long lived and stable, I think that is still a good perspective. I have seen articles about improvements to rvalue references in C++11 and other statements from others regarding lambdas in C++11. In other places I have seen statements about how C++11 can improve the way code is written. None of that convinced me that there was an urgent need to understand C++11. Then I read a book by Artur Moreira called SFML Game Development in which he adopted many features from C++11. I am not a game developer, just researching cross platform graphics. Artur Moreira used C++11 quite effectively in his book and I thought that perhaps I should plan on reviewing C++11. When I saw several conventions of which I was unfamiliar while reading Artur Moreira's book, I decided it was time to review C++ all over again. C++11 introduces some useful concepts such as universal initializers, reference counting, and other concepts. Some of us know these concepts from our use and exposure to other languages. Microsoft C# has the concept of a foreach applied to interfaces of IEnumerable. It is similar in C++11 but presented differently. Rather than a foreach keyword with operands divided with an in operator, you have a for keyword with a : operator applied to a type with a pair of begin/end functions. I understand these concepts and can accept the syntax, but it aids productive use of these concepts to understand how they function in a concrete way as well as the philosophy associated with their use in the context of C++11. That brings us to Bjarne Stroustrup who wrote this book, C++ Programming Language 4th Edition. If anyone is going to explain the philosophy of C++11, he would be the top candidate. He invented C++. There are examples in the past of inventors who could not explain well their inventions, but Mr. Stroustrup is the exception. Perhaps due to his long, long history of writing and lecturing, in addition to his active participation in technology he explains theory and reality quite well. I have read some of his books from 10 or 20 years ago such as the Design and Evolution of C++ and maybe an earlier version of this book. I found his older books difficult to read and very obtuse. His writing in this book has shifted 360 degrees in which his words are in a fresh, contemporary style that is clear and candid. The most important benefit you gain from reading Bjarne Stroustrup's book is that you gain the perspectives, best practice, and preferred conventions for C++11. He gives advice and calls out common errors and where you might want to focus to have the code come out in a better way. You are NOT learning what is new in C++11 versus C++98. Instead, he is presenting C++ in the way it is today. This is important because you are not jumping back and forth conceptually between C++98 and C++11. He shows C++ in its new form in a complete and coherent way. This way, you can relearn C++ from a book that ties all the most appropriate parts of the language from start to finish. You can still keep the old ways in the back of your mind if you ever need them but he does talk about these things when necessary such as C-style casts (which I still use) versus using the bracket notation to convert type. His tone is very appealing. He does not speak about C++ dogmatically nor does he speak as if all is perfect. Rather, he proceeds through a presentation of C++ that unwaveringly emphasizes the right choices and considerations while admiting when some recommendation may not hold. The best example of that is in his discussion of the universal initializer. He makes an excellent case for the universal initializer, which I plan to use to maximum effect when I finally decide to enable C++11 compiler flags, but he also reveals ways in which the "universal" initializer may not be so universal. That candor makes the text much more valuable as it prepares one's expectations for what they may realistically expect in conforming compiler implementations of the C++ language. Again, I admit that I did not enjoy Mr. Stroustrup's books from 10 or 20 years ago. I reluctantly accessed this book because after a 1 year break from writing any C++ in my leisure time, I needed to look up some things. I thought I would just use this book plus Nicolai Josuttis' latest book on the STL as reference. I am still writing C++98 centric code and so the books as reference was somewhat less useful in some areas. However, as I referred more to this book from Bjarne Stroustrup, the writing style was so different and the explainations so much more clear that I was much more inclined to stop what I was doing and review the text in more detail. I decided now is the time to relearn C++ as there is now a guide that shows the way from start to finish. On that note, his book is a great manual on software development today. Even if you have experience, he describes a set of ideas in a way that if you thought about them more, you would produce much better software. He goes into the different types of programming styles (OO, procedural, generic, etc) and into low level versus high level providing presenting his point of view out of his extensive experience in languages, programming, and technology. He spends a tremendous amount of time on abstraction, structure, and code elegance through proper code definition. After reading his book you will definitely advance in your perception of software code. Me ... I am not a C++ programmer but someone with a professional background in software code who moved into C++ occassionally in my spare time in order to understand certain things in computer technology at a deeper level. C++ is in my toolbelt and I thank Bjarne Stroustrup for making it a more useful tool by way of understanding. I still do not recommend C++ for normal IT work, websites, and line of business systems better served by quick shift tools like Microsoft .NET and Java applied to frequently evolving circumstances. Rather, C++ is a language you can learn if nothing else but to better your cognition in the construction of code and the design of systems defined by code. The design and logical insights in this book are hugely valuable and he writes in a way where the concepts presented are digestable if you have any programming experience. You just need time and attention. C++ seems to have evolved well. It feels cleaner and more streamlined than even Microsoft C#. Admittedly some aspects of C++ remains inaccessible to entry level programming as part of a larger team and that is okay. Such things are necessary tools for more finely calibrating code in ways not needed in conventional IT (web systems, databases and batch jobs). I once perceived C++ as a low level tool with high level mechanisms. Bjarne Stroustrup has changed my perspective to see C++ as potentially a master language that works best when you understand it the right way.

### ⭐⭐⭐⭐⭐ A significant rework of the 3rd edition
*by R***N on July 16, 2013*

Apparently, I lucked out and got a decent book with decent shipping, as the quality of my copy is superb. The C++ Programming Language (3rd Edition) and C++ in a Nutshell are my two primary go-to references for day-to-day C++ programming (and stackoverflow of course). As a primarily-embedded C/C++ programmer for over 25 years, I don't read books like this cover-to-cover. Instead, I bounce around the book to explore topics, gain deeper insight, or refresh my memory on some obscure corner of the language. Having done that now for over a month, I've come to like this new edition. Typography-wise, the 4th edition is easier on the eyes, with better use of whitespace, liberal use of navy blue for keywords and program examples, and more tables and graphics than in the previous edition. This may sound trivial, but it's not--I find the improved layout makes this edition much more accessible as a reference than the more densely-printed 3rd edition. This edition is a significant rewrite from the 3rd edition. Obviously, it contains a lot of new material covering the C++11 additions to the language. As you would expect, there are entire new chapters on concurrency and threads and processes. However, there are also significant expansions of previous topics. For example, the discussion of the iostream 'locale' facilities occupied a little more than one page in the 3rd edition; in the 4th edition 'locale' gets an entire chapter of its own, with a much greater discussion of facets, money, and the like. Concepts like RAII are now covered in detail. Overall, my impression is that Mr. Stroustrup attempted to expand topics that are of increasing prominence today, and for the most part succeeded. In addition, one of my favorite parts of the older edition, Mr. Stroustrup's lists of programming advice at the end of each chapter, are still there, revised and expanded as necessary. Sadly, what is missing are the old 3rd edition chapters on Development and Design, and Design and Programming. Not only were these sort of a condensed Peopleware: Productive Projects and Teams (3rd Edition) that I enjoyed reading, they also allowed the word 'moron' to appear in the index of the 3rd edition--a word that is now gone from the index of the 4th edition, but still applicable on many product teams :-) My only complaint with this new 4th edition is that it truly does represent C++ 'moving on'. There is no delineation in the text between C++11 additions and the earlier language constructs. As Mr. Stroustrup mentions in the intro, this is a deliberate choice on his part to present C++ as an "integrated whole, rather than as a layer cake". The old 3rd edition Appendix B "Compatibility" is now Chapter 44, "Compatibility", and the list of changes is presented there. I would have preferred that Mr. Stroustrup would at least have put margin bars in those places where C++11 changes occurred. Not everyone is running the latest GNU desktop compiler; in the embedded world in particular change comes slowly, and some of the C++11 changes are subtle enough that you might occasionally believe an example would work until the compiler informs you otherwise. Overall, I consider this an excellent reference to C++, more accessible than the previous edition, updated with the latest techniques, and with better coverage of contemporary topics. That said, I also intend to keep my 3rd edition around for a while longer, as a lot of the sections pertaining to dealing with older compilers and interfacing with older libraries did not make it to this new edition. As management likes to say: 'let them eat (layer) cake'.

### ⭐⭐⭐⭐⭐ C++11 in full detail
*by K***N on August 23, 2013*

C++ Programming Language, 4th Edition is a very long book of 1346 pages and quite small print. It is a complete presentation of the C++11 programming language, including the standard library. I have owned over 500 technical books, and this is a very good presentation. If you are serious about C++11 programming, then I believe this book is essential for you to own. I recommend buying the hardcover version, because you will be referring to this book for many years into the future. The presentation is somewhat like a reference manual, but it goes much farther with detailed discussion on semantics. In the hands of a C++11 professional, this book will be invaluable. But please note this book is not written for novice programmers. It assumes you know how to program and presents the C++11 standard language and library succinctly. If you are an accomplished programmer in other languages and accomplished at assimilating information, then this book would be appropriate to consider. If you are a novice programmer, you should buy an introductory book on C++ and purchase this one once you have assimilated the fundamental concepts of C++. The book presentation elaborates on the syntax and semantics of the language and library. And you get all the expert commentary you'd expect from Bjarne Stroustrup. But this is not a cookbook of code examples to accomplish specific tasks. It is entirely focused on how to effectively use the language and the library. There are problem sets for each chapter available online. And of course, you can find endless code examples using google as well. This book focuses entirely on the syntax and semantics of the language and library constructs. It does what it does very well, leaving the rest up to you. The book presentation also references the C++11 standard extensively, which is very helpful to someone needing more clarity. This book has proved to be exactly what I was hoping for when I purchased it. In my eyes, this book deserves a 5 star rating, with the caution it is not intended for programming novices.

## Frequently Bought Together

- C++ Programming Language, The
- Tour of C++, A (C++ In-Depth Series)
- C++ Primer (5th Edition)

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